Imagine, if you will, that you're trapped in a dungeon somewhere. Sand covers the floor, strange liquid drips from various areas, and you're never able to get a decent night's sleep. Every now and again a figure shows up with bread crusts for food. He drops them on the ground and waits for you to crawl forward to cram them into your mouth, but the moment your fingers get close, he brings his boot heel down and crushes them into the sand, breaking them apart into mere dust. And if you try to be aggressive when you grab the bread, you just wind up with broken fingers.
Then, each time, the figure kneels down and lifts your chin up. He looks you over, observes the bloodshot eyes, the sunken cheeks, and the cracked lips you have. He smiles kindly for a moment, and asks, "I'm sorry...have I upset you? Here, let me go get you some bread."
The cycle continues.
This, ladies and gentlemen, is the experience playing The Walking Dead: Season 2.
The only thing more emotionally draining than that experience is the fact that behind you in the cell is an open door that leads to freedom. All you have to do is take it. But you won't. Because, somehow, you've convinced yourself that it's not as bleak as it appears, and that if you can just last a bit longer, that one piece of bread you get will be worth it in the end.
