Showing posts with label Fails Of The Weak. Show all posts
Showing posts with label Fails Of The Weak. Show all posts

Monday, January 19, 2015

Fails Of The Weak

When you sit down and look at a video game as a project and not just as some flashy pictures on a screen with some "beeps" and "boops" of varying qualities, you realize there's a LOT of work that goes into even the most mundane ones.  Somebody invested a non-insignificant chunk of their life programming that game, whether it's something as innovative as Doom, something as advanced as Skyrim, or something as terrible as Ninja Blade.


However, even with multiple people cranking out game code all day trying to predict just how a bullet would pass between trees, how a face should move, or how a jeep should drive up a hill, you can't anticipate everything.  You might have a group of people who test the game, but if they find an issue, it might take months to figure out exactly what part of the code isn't working correctly.  That's why occasionally you find something like this: