Showing posts with label Nintendo 3DS. Show all posts
Showing posts with label Nintendo 3DS. Show all posts

Wednesday, November 5, 2014

Review: Super Smash Bros. (the 3DS one)

Here's a fun fact about video games: for a long time, whenever a huge title was going to come out to cash in on something (a movie, an event like the Olympics, a particularly popular pop culture character), you'd get a console release of a game starring them and you'd get a handheld video game system game put out as well.

The console game could be quite good sometimes.  Super Star Wars for the Super Nintendo was great.  Star Wars for the Game Boy...not so great.  (The Japanese game...well, we all remember that brief glimpse at "SCORPIAN VADER" right?

Most of the time the handheld game is, at best, a gutted version of the console game.  It only has a fragment of the memory and space for data, so you have to do what you can.

However, for ages I hadn't seen anything that looked like a quality fighting game on a handheld system.  This isn't anything new, this is my going alllllll the way back to some classic fighting games.

The only thing I took away from this game was that either Blanka was a woman
 the whole time or his mother looked like a prepubescent boy.

When I heard that Super Smash Bros. was coming to the 3DS...needless to say, I had my doubts that it would be good.  Maybe half the characters would show up, tops.  A dozen stages, tops.  No side games,  Cheaper voices, no story mode, it would be a cheap version of a great game.


Monday, August 25, 2014

Dead Or Alive: Dimensions

So, for the past several weeks, I've been working on a rather big move to a new place.  Packing up boxes, the move itself, and then emptying boxes again.  It's a stressful amount of work, and sadly the blog had to take a distant back seat to everything else I tried to get done.

However, I'm a bit more settled in now, so I think it's time we bring this project back up and resume writing things that matter to, if nobody else, myself.

Let's start with my least favorite fighting game franchise of all time, Dead Or Alive.

People who have read this blog for a while know that while I'm probably the biggest fan of the movie there is, at least two of their games deserve a Special Hell.  I can't really bring myself to buy any of the other games at full price, which is why, when it became dirt cheap during a massive sale, I picked up Dead or Alive 5 in an attempt to actually be able to describe the combat and see if the movie story connects at all to the game story.

I was hopelessly lost in two minutes, since characters just seemed to randomly pop up in locations around the world and demand to fight with other people who had no business being in that part of the world.

Finally, in desperation to be able to do one game, I found Dead Or Alive: Dimensions, which promised to go through the history of the Dead or Alive 1-4 in five chapters.


Having now played all five chapters I've come to the following conclusions:

1)  This universe is insane.
2)  Ninjas are really not worth the trouble.
3) Some of the characters are actually rather interesting.  I actually really like Helena.

The problem is that there's twenty-five characters trying to complete a story that spans four games, so often you'll have strange scenes with no context at all.  I remember one scene involved a guy holding a woman in the desert.  I believe she was dying, and she reaches up to touch his face while saying "the man I love is the strongest man in the world."  I have no idea who they were, and I'm not sure they ever showed up in the game again.

Combat takes on a very "rock, paper, scissors" feel, as kicks, throws, and punches are all weak against one of the other types and strong against the other.  Plus, there's a block/counter button which seems to work sometimes, and other times just leaves you standing there like the worst attempt at "jazz hands" as someone punches you in the face.

In many instances, punches to the crotch were the last blow before KO.

Now, there is one helpful bit in the game, and that's the glossary that pops up in the bottom during cut scenes with helpful details about things like ninja clan punishments, character identities and relationships, and other basic facts about the DOA universe.

The glossary also has handy definitions such as "Commodities" which are "fungible goods."  I had no idea the world of business played a key role this series.  Could someone tell me if Wolf Of Wall Street had an extensive kung-fu battle in it?

The game's AI isn't too terribly bright, though.  There were many battles through the game that I won simply by swirling the control stick around madly and mashing the same button.  I won a few rounds without even looking at the screen.  I don't know who I fought or how I won, but I still won.  I only lost one fight, and that's because I tried to get clever with combos and counters and wound up just standing there waving my arms around until someone kicked me off of a balcony.  I deserved it.

So, how does the game do at changing my attitude towards the game series as a whole?  Well, seeing as it's the first DOA game rated "T" specifically because they toned down the detail and gratuitousness of the girls in the game, I need to give it credit for showing a bit of good taste.  On the other hand, the game's main character does spend most of her time running around, jumping, and kicking while wearing a pair of underwear that ties together around her thighs.

Second only to Naruto for "least practical ninja costume."
On the whole, I had a bit of fun playing game, and it did change my opinion on a few characters (Zack is still annoying as hell, Ayane is somehow both really interesting and really obnoxious, Hitomi is adorable, and Tengu is a really stupid villain), but I still left the series just as (if not more so) confused than I already was.  Why did Christie try to assassinate Helena when she was younger (oh, spoiler alert)?  Who thought cloning ninjas would be a great idea in a world where trained mercenaries are able to hold their own?  Hell, a karate student can hold her own against a master ninja in the game.  Why does the guy from Ninja Gaiden not just take care of everything himself?  He's the only one there that I've seen slice through solid metal with his sword.  Why can't Ayane forgive Kasumi since Kasumi only left to get back their brother who Ayane dotes on in a way that's almost uncomfortable for a sibling to do?  Who the hell is Brad Wong?

If you want to get your feet wet in the DOA universe I suppose you could do a lot worse (see the above link), but don't expect to be an expert on the series by any means.  While it has some really gorgeous cut sc- OH!

I almost forgot.  There's a LOT of story interspersed with a few fights early toward the game.  I started playing, and I swear I went over an hour with only two brief fights happening before it jumped to cut scene after cut scene after cut scene as it tried to set up a huge ninja drama.

Anyway, it has some gorgeous cut scenes, the character designs are well, and while the combat can be ridiculously easy, there is a solid attempt to put some effort into advanced play.  Plus, man, 25 characters is pretty impressive, even if two of them are palate swaps of each other.

If I did a rating out of ten, I might give it a six.  It has dialogue that hits with all the impact of an old fish across the face, characters you really don't have any reason to care about (looking at you, Kokoro and Eliot), and it jumps around in story more often than an audio book copy of Memento set to "shuffle" mode.  I don't feel as unclean playing it, b-

What's that?


Oh, they have downloadable costumes.  Never mind, there's that creep factor coming back again.  I think I'll be taking this game back to the shop soon.

Monday, July 28, 2014

Review: Mario & Luigi: Dream Team

I've talked about why I prefer Luigi over Mario before.  I won't go into all that detail again.  However, I will say this:  There was great potential in Mario and Luigi: Dream Team to truly let Luigi shine, but it feels a bit wasted somehow.  Luigi gets some of the best moments in the game, and yet he still feels like he's just there to "help" Mario.

It's still a ridiculously fun game, but let's get a bit more into it.



Thursday, May 29, 2014

Review: Yoshi's New Island

It's funny how a well-crafted movie, book, or video game can give you new insight into a character and challenge your opinions of classic characters.  Disney's new movie Maleficent presents a classic fairy tale from the "villain's" point of view.  Valkyrie made you sympathetic towards a group of Nazis who hated Hitler.  And now Yoshi's New Island for the 3DS has me thinking that maybe Bowser had the right idea all along.


Friday, October 25, 2013

Nintendo 3DS Mii Games

I carry my Nintendo 3DS XL with me pretty much everywhere I go.  Not only is it fun to just bust it out during idle times when I'm stuck waiting somewhere, it's also great for travel.  It has a rather extensive library of classic games, and between older DS games and the increasingly high quality releases of 3DS games, I expect I'll get years of enjoyment out of it.

However, there's one thing I have to admit.  See, there are these built-in games that come with it based on the idea that you can "meet" other people who have a 3DS out on the street, and your devices will exchange information.  This is assuming, of course, that your 3DS is in "sleep" mode with the wi-fi turned on.

Later, when you open up your 3DS to play, you'll notice that your little "Mii" character has met new people, and when you check that out you have the option to play games with the new "Miis" that have stopped by in your system to visit.  These games are evil, cruel, and extremely addictive.

Let's look closer.