By every right, I should hate the PS3 game The Last Of Us.
No, really. I have a mental checklist of features in games that drive me absolutely insane, and this game managed to mark off quite a few of them quite often. Are there monsters with one-hit kills? Check. Are the monsters really difficult to pick out from other monsters when a majority of combat happens in dark places? Check. Does the AI constantly show how ridiculous it is, either by having monsters trip over NPCs without seeing them or having a bad guy get stuck somewhere so it becomes impossible to sneak past him? Check. Do my NPC partners occasionally run over to the other end of a map while I'm in combat and get themselves killed before I can get over to them? Check.
Worst of all, do I die a lot while playing it? Check.
I died one hundred forty-four times. The game keeps track for you. It's, well, I don't want to call it "kind" for doing that, but I guess the information does come in handy.
So why did I play it through to completion? That's a good question. Mild spoilers ahead, but I'll try to be vague.
