The surge of "choice systems" in video games has had a rather significant resurgence in recent years. Mostly, it seems like a way for a game developer to offer players a chance to customize their own game experience, make the story more unique to them. Sometimes it works, sometimes it doesn't. There have been a few games I've played where it felt a choice system was simply tacked on, others seem to have their entire game premise based around difficult choices.
Now, I'm not a video game scholar. I haven't studied the history of video games, or interviewed developers, or anything like that, so all I can report on is my own impressions. If I'm off, or wrong about something, I hope someone lets me know in the comments below. I'm not looking to pick a fight, just express what I've experienced.
More after the cut.